assets.baby

AI game asset generator

Approve one screen.
Get every asset in it.

Anyone can generate a sprite. The hard part is fifty sprites that look like they came from the same game. So this one designs your game, renders a single gameplay screen, and waits for you — then builds the whole pack out of that screen.

No card. 1 credit = 1 image.

cloud.pngtree.pnghero.pngcrate.pngcoin.pngheart.pnggrass.png
15 placements → 7 filesTiles repeat, objects are placed. The pack ships the difference, so it goes back together the way you saw it.

A folder of PNGs is not an asset pack.

The screen is the contract

Every asset is generated against the screenshot you signed off, and sized from where it actually sits in it. A coin and a shopfront stop arriving at the same resolution.

You can watch it rebuild

The workspace composites your pack back onto the screen it came from, before you spend another credit. Wrong asset? It has a button next to it.

It ships the assembly instructions

Position, size, draw order and anchor for every element, as data. Most packs hand you a folder of PNGs and wish you luck.

Four steps, and you control the expensive one.

  1. 01free

    Describe the game

    One or two lines. You get a design doc with real numbers — costs, timers, win conditions — not a mood board.

  2. 021 credit

    Render one screen

    An actual in-game screenshot with its HUD. Ask for changes and render it again until it is the game you meant.

  3. 03free

    Approve it

    Nothing is produced until you do. Already have art? Upload your own screen instead and skip this entirely.

  4. 041 credit each

    Take the pack

    Sprites, tiles, animation sheets and UI — every one measured against that screen. Plus manifest.json and a build brief.

Pay for images, nothing else

From $2.90

Buy 10 to 1000 credits at a time — the more you take, the less each one costs. Design docs, asset plans and exports are free. Credits never expire.

Start with 5 free credits~100 credits = one game